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Game Design download epub

by Bob Bates


Epub Book: 1299 kb. | Fb2 Book: 1630 kb.

On the other hand, the sections of the book quite obviously written by bates are littered with toxic uncompromising game design philosophy (You should always be able to save at any given time.

Only 6 left in stock (more on the way). On the other hand, the sections of the book quite obviously written by bates are littered with toxic uncompromising game design philosophy (You should always be able to save at any given time. I fear the generation of designers who will grow up on what this book has taught them.

This is without doubt one of the best books on game design ever written. The author does a tremendous job on educating the reader about the intricacies of commercial game development. He is one of the games industry's "seasoned veterans" with over 35 commercial titles released, as well as two Game of the Year (GotY) awards to his name. Anyone considering starting out to commercially design/produce a video game title (for any platform) must read this book. Then get every single member of their team to read this book

Game design Bob Bates. 2 people like this topic.

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Bob (Bob Bates) Bates.

Bob (Bob Bates) Bates. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves.

The goal of this book is to be a pracical guide to readers who are interested in game design

No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches. The goal of this book is to be a pracical guide to readers who are interested in game design. Part I Design: 1. Getting to Yes� 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part III Development: 10. Project Lifecycle and Documents 11.

Robert "Bob" Bates (born December 11, 1953) is an American computer games designer

Robert "Bob" Bates (born December 11, 1953) is an American computer games designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, In. which created games in the 1980s for the pioneering company Infocom. After Infocom's dissolution in 1989, Bates co-founded Legend Entertainment to continue publishing games in the Infocom tradition, but with added graphics.

My book, Game Design: The Art and Business of Creating Games, is used as a textbook by several colleges and .

My book, Game Design: The Art and Business of Creating Games, is used as a textbook by several colleges and university. I am a frequent speaker at worldwide industry conferences and events, and have lectured on game design at MIT, Columbia, George Washington University, and Carnegie Mellon. My most recent game is the self-published Thaumistry: In Charm’s Way. It’s a new take on the classic text adventure, a funny romp set in modern day New York City that is filled with offbeat characters, improbable spells, and well-crafted puzzles.

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Game Design (Paperback). Please provide me with your latest book news, views and details of Waterstones’ special offers.

"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.

Comments: (7)

terostr
Excellent
Hi_Jacker
This is an informative book on the basics of designing video games, and would be a great starter for anyone wishing to do such as a career
Super P
I like the way this book is written. It feels kind of like the author, who is an expert in game design, is just talking to me and imparting his knowledge, wisdom, and experience.

I cannot speak of the quality or pragmatic application of this book, though. I am an instructional designer currently in a course called Instructional Game Design, and this is our book for the course. I wish it was available via ebook.
Jeronashe
Daughter said it is good.
Celen
Can't beat the price
Ddilonyne
I recommend the book if you are interested in gaming. The book is well put together and easy to follow.
Nawenadet
I read this book quite intently, start to finish. I have a real fiery passion for game design, it's been the focus of my entire life for 13 years now.

I should have known better than to read something written by a Zynga employee. Although not every word in the book is worthless (the segment on the heroes journey was helpful), most of the sections I liked were either based upon interviews with important faces in the industry, or borrowed from other text. On the other hand, the sections of the book quite obviously written by bates are littered with toxic uncompromising game design philosophy (You should always be able to save at any given time. ALWAYS.) I fear the generation of designers who will grow up on what this book has taught them.

I recommend "Fundamentals of Game Design: Second edition" by Ernest Adams instead. It has a much more open minded approach, and best of all, even beyond its philosophy, it is factually correct... as opposed to Bob Bates' work, which... well... I'll just leave you with this:

p46. Game Design: Second Edition by Bob Bates "Early RPGs were called hack and slash games,..."
This is without doubt one of the best books on game design ever written.

The author does a tremendous job on educating the reader about the intricacies of commercial game development. He is one of the games industry's "seasoned veterans" with over 35 commercial titles released, as well as two Game of the Year (GotY) awards to his name.

Anyone considering starting out to commercially design/produce a video game title (for any platform) must read this book. Then get every single member of their team to read this book.

I'd go so far as to say that I wouldn't want to work with anyone who hasn't read this book!

An absolute gem. Well done Bob!
Game Design download epub
Computer Science
Author: Bob Bates
ISBN: 1592004938
Category: Computers & Technology
Subcategory: Computer Science
Language: English
Publisher: Cengage Learning PTR; 2 edition (September 16, 2004)
Pages: 450 pages