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Google SketchUp for Game Design: Beginner's Guide download epub

by Robin de Jongh


Epub Book: 1832 kb. | Fb2 Book: 1833 kb.

Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp.

Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide.

Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more

Google SketchUp is the natural choice for beginners to game design. In simple steps you will model terrain, buildings, vehicles, and much more. Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props.

ISBN-13: 9781849691345. Google SketchUp is the ordinary selection for newcomers to video game layout. This e-book offers you the workflow to quick construct practical 3D environments, degrees, and props to fill your video game global. In basic steps you are going to version terrain, structures, automobiles, and lots more and plenty extra.

The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures

It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation. The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures.

Start by marking Google Sketchup for Game Design: Beginner's Guide as Want to Read .

Start by marking Google Sketchup for Game Design: Beginner's Guide as Want to Read: Want to Read savin. ant to Read. It also targets all those who wish to create new levels and ass The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures.

by Robin de Jongh  . Nov 25, 2013 Google SketchUp Guide for Woodworkers, Timothy S. Killen.

So many books, so little time. ― Frank Zappa Fine Woodworking Google SketchUp for Woodworkers - File PDF. 145 Pages·2010·57. 2 MB·14,139 Downloads. Fine Woodworking's Google SketchUp® Guide for Woodworkers Traditional Cabinets. 99 MB·4,228 Downloads·New! Revolutionize the way you work with SketchUp.

Books related to Google SketchUp for Game Design: Beginner's Guide.

It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation. Books related to Google SketchUp for Game Design: Beginner's Guide.

Create 3D game worlds complete with textures, levels and props with this book and ebook

Learn how to create realistic game worlds with Google's easy 3D modeling tool Populate your games with realistic terrain, buildings, vehicles and objects Import to game engines such as Unity 3D and create a first person 3D game simulation Learn the skills you need to sell low polygon 3D objects in game asset stores Simple techniques to photo texture your models for ultra realism

In Detail

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.

Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.

Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.

When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

What you will learn from this book

Discover the tools required to make game level and asset creation a swift and easy process Create "game ready" textures from photos Learn techniques for quick modeling by creating assets straight from textures Sculpt rough terrains using easy Sandbox tools in SketchUp Import the game art you created with SketchUp into a professional game engine: Unity 3D Create realistic assets to bring the game alive such as buildings, tools, barrels, and rusty fencing Model a 3D automobile with advanced SketchUp tricks and techniques How to add lighting and walk around in your game

Approach

The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures.

Who this book is written for

This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.


Comments: (7)

komandante
Works well with the other Robin de Jong book
Ddilonyne
Okay
invincible
Packt Publishing has offered this an interesting book to me for review. It's about using Sketchup for game design. I like using Sketchup but I didn't know that it is good enough to be used for game design. This book shows that it can, and how you can do it.

This is a beginner's guide that's made up of step-by-step tutorials that build on one another. The goal is to construct a small town on uneven terrain at the outskirts of a city. It's the setting for a first person shooter game, and it's going to be used as demo where you can walk around the town.

To get up to speed, you need basic Sketchup knowledge like modeling and moving things around. The tutorials only cover the essential steps which focuses on finding textures, creating them, and mapping them onto the models.

Specifically for game design, it covers how textures are to be manipulated to get them looking good and still not be a drain on computing resources. The guided exercises are all easy to follow along.

In addition to Sketchup, the book introduces many free software that are to be downloaded and used for the tutorials. They are Meshlab, GIMP and Unity 3D. Unity 3D is a huge file so you'll want to download it first while reading the first few chapters.

The tutorials use GIMP, the Photoshop alternative, to edit pictures. You can still use Photoshop but you'll have to be proficient enough to understand how you can workaround, for example on how you can create seamless textures, because all the steps are written for GIMP.

There are many things new to me in this book. One of them is on creating undulating terrain inside Sketchup. I didn't know that was possible, and it's not difficult. There's also a chapter on modeling a car. The result is semi-realistic because the lesson involves building the general shape and mapping the car texture.

There are a lot of useful tips and tricks in this book. I learned a lot especially on texturing. It's a great book on prototype game design with Sketchup. Fun to read and easy to follow.
Cha
Remark: This is a summary of the review I made on my blog (which targets students and architects). You can read it at
[...]

The book is, like most books I read from Packt, reasonably priced and paper and print quality is good. It is well structured, with clear goals and promises of what will be delivered in each chapter. But be warned that this is primarily a Beginner's Guide (which is marked on the cover), so I sometimes felt that it focused quite a bit on a step-by-step approach.

The first few chapters present a general outlook on developing (modeling and texturing) "props" or "assets" for a Game. This is not a book about creating walking animated characters or to develop the scripts for a First Person Shooter or a Massive Multi-player Online Environment. There are other books that explore these topics.

I think the writer has chosen the right content for the book, but maybe not the right title... Only at page 55, you will open SketchUp for the first time, to model a wooden pallet. The first three chapters are looking at "other tools" and "other resources" mostly: stock model and texture websites, some utility software and a full chapter on preparing a texture for the wooden pallet we will develop.

Contrary to the habits of architectural modelers to create complex models with simple colors, game modeling is quite the reverse: creating simple geometry, but heavily relying on textures. This is an important distinction to make when you come from an architectural background.

While Adobe Photoshop is widely used by artists worldwide, this book explains all texturing work using the GIMP, the Open Source photo manipulation software. The end result is quite the same, but architects typically are not used to this software. But my advice is to just follow along in whatever software you prefer. There are quite some interesting workflow tips and techniques explained in this book. One particular example makes a simple colored model that is translated into GIMP, where it serves as flat colors to easy the selection process and the creation of masks.

It is shown how easy it is to load the model, position it, add colliders, so you don't fall through and than how to add a First Person Controller, which is included with Unity3D, that you can use to walk around freely. If you do this for the very first time, this is very rewarding moment and might be all you need to do when you are mainly interested in game modeling to present your design to others.

Almost at the end, and this is very interesting for other use cases too, there is a chapter on how to model a full car, starting from a few blueprints and some pictures. The model is not perfect, but very usable and not too heavy.

Conclusion

Overall, this is an interesting book, primarily for a beginner audience, but only half of it is actually working inside SketchUp. But the results you obtain are relevant and are reachable for everybody, which is not always the case in more advanced modeling or visualization books.
Google SketchUp for Game Design: Beginner's Guide download epub
Games & Strategy Guides
Author: Robin de Jongh
ISBN: 1849691347
Category: Computers & Technology
Subcategory: Games & Strategy Guides
Language: English
Publisher: Packt Publishing (November 25, 2011)
Pages: 270 pages