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Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society download epub

by Howard Rheingold


Epub Book: 1332 kb. | Fb2 Book: 1205 kb.

In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

Howard Rheingold (born 1947) is an American critic, writer, and teacher . In 1991, he published Virtual Reality: Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds from Cyberspace to Teledildonics.

In 1991, he published Virtual Reality: Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds from Cyberspace to Teledildonics.

Virtual Reality book. Goodreads helps you keep track of books you want to read

Virtual Reality book. Goodreads helps you keep track of books you want to read. Start by marking Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society as Want to Read: Want to Read savin. ant to Read.

First published in 1991, this is a gem that should be one of the first readings of anyone contemplated the sacred and the scary aspects of how humans, machines, and software are being changed by emerging information technologies. While there is a lot of focus on cool tools and all the paraphenalia of virtual reality qua artificial sensation and perception, the rock bottom foundation of this book can be found in Howard reflections on what it all means for the transformation of humans, business, and society in general.

Imagine being able to walk into your computer and interact with any program you create. It sounds like science fiction, but it's science fact

Imagine being able to walk into your computer and interact with any program you create. Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints.

In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch . Please tell us how we can improve it. Cancel.

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In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact o. . Spine creases, wear to binding. May contain limited notes, underlining or highlighting that does. Possible ex library copy, thatâ?™ll. markings and stickers associated from the library.

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Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

Comments: (5)

Kigabar
A historical reference for what they thought VR would be back in the day. When this was written, it was thought that VR was right around the corner. Now 20+ years later, we are still just scratching the surface of what VR could be. Many of the authors ideas for where this could go have yet to be realized, so this book can still be mined for ideas and concepts.
Fearlesshunter
Back when Internet access was uncommon, Howard Rheingold was traveling the world, talking to VR researchers. He'd visit a lab, give them a presentation about what he'd seen in other places, then see what they had been developing. Then, he'd go to another lab, frequently in another country, and do the same, incorporating what he'd seen at the last place into his presentation. In this fashion, he was serving as a walking information nexus. Researchers who were largely unaware of other research going on in other places would learn about each other, and make contact with each other, as a result of his travels and his presentations.

Hell of a gig if you can get it. Where do I sign up for something like that? And get paid to do it?

Many of the technologies he writes about are still unknown, a decade later. They were cool when he wrote about them. They're still cool. They just haven't gone mainstream, for one reason or another.

If you buy and read this book today, you won't spend much time thinking "gee, that's old hat." Much of it is still quite eye-opening.

The guys in the UK who were using compressed air and hoses, where many people would be trying to use hydraulic actuators (much higher cost), were very interesting.

The differences between US and Japanese mindsets, WRT wearing headsets, was very amusing.

Creating a device which you can move with your hand, which simulates different textures, was intriguing. Not sure what the practical applications are for that, but it was definitely intriguing. There's a whole realm of VR there which I don't know that anyone is touching.

The high-speed motorcycle ride through Brooklyn, without physically moving, would be very fun to try. Even if it was film-based, back before the advent of cheap electronic displays. The fact that the guy even managed to incorporate wind, coming from different directions, and scent makes that one truly ground-breaking.

I'd love to see an updated version, with "where are they now" information on more of the projects. I can't imagine what else has been developed in the interim.
Lightwind
Still relevant today!
Moonworm
This post is not about the content but seller. I bought a new book when I opened there were noticeable wear maks, and even human hair. Clearly, the book was used.
Budar
Obviously a bit dated at this point, but still an essential snapshot of tech in its early stages. I go back to this book constantly for my own research and discover a new detail every time I crack it open.
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society download epub
Web Development & Design
Author: Howard Rheingold
ISBN: 0671778978
Category: Computers & Technology
Subcategory: Web Development & Design
Language: English
Publisher: Simon & Schuster (August 15, 1992)
Pages: 416 pages