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Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities download epub

by Steve Cohen,Kent E. Portney,Dean Rehberger,Carolyn Thorsen


Epub Book: 1677 kb. | Fb2 Book: 1113 kb.

This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations.

Virtual Decisions book. Goodreads helps you keep track of books you want to read

Virtual Decisions book. Goodreads helps you keep track of books you want to read. Start by marking Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities as Want to Read: Want to Read savin. ant to Read.

by Dean Rehberger, Steve Cohen, Carolyn Thorsen, et a.

Steve M. Cohen, Kent E. Portney, Dean Rehberger, Carolyn Chesnutt Thorsen. Brad Rakerd, Dean Rehberger. Speech on the Internet: A New Educational Resource and a Cautionary Note. Creative partnership between computer science and the humanities – what we now call "digital humanities" – is the cornerstone of the digital revolution. Cathy Davidson writes (2008) that "perhaps w. More).

Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities

Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities. New York: Lawrence Erlbaum Publishers (now Routledge, Taylor and Francis Group). 2019 – Bryce Hannibal and Kent E. Portney, Correlates of Food-Energy-Water Nexus Awareness Among the American Public, Social Science Quarterly, 100 (3): 762-778. 2019 - Xinsheng Liu, Jeryl L. Mumpower, Kent E. Portney, Arnold Vedlitz, Perceived Risk of Terrorism and Policy Preferences for Government Counter-terrorism Spending: Evidence from a . National Panel Survey," Risk, Hazards & Crisis in Public Policy, 10 (1): pp. 102-135.

Digital Decision Simulations: Digital Simulations for Teaching Reasoning. ral istory and igital umanities in The Digital Dialogue, eds. Doug Boyd and Mary Larson, Palgrave 2014. Cohen, Steve; Portney, Kent; Rehberger, Dean; Thorsen, Carolyn (eds). New Jersey: Lawrence Erlbaum, 2006. Cudjo’s Cave (1863: a novel of the American Civil War). Tuscaloosa, AL: U of Alabama P, 2001. Simulations in Education, Digital Decision Simulations: Digital Simulations for Teaching Reasoning. New Jersey: Lawrence.

Technology, Literacy, Learning.

Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities. The notion of educational and training simulations is undoubtedly ancient. Mahwah, New Jersey: Lawrence Earlbaum Associates, Inc. View PDF. Abstract. The ideal toward which creators of such simulations aspire, fidelity to the actual situations represented, is unchanging. However, the tools used to create and implement simulations change constantly. In this chapter, we focus on one such tool, immersive virtual environment technology (IVET). The chapter is divided into three sections.

In S. Cohen, K. E. Portney, D. Rehberger, & C. Thorsen (Ed., Virtual decisions: Digital simulations ., Virtual decisions: Digital simulations for teaching reasoning in social science and humanities immersive virtual environments (pp. 229–253). Mahwah: Lawrence Erlbaum Associates. Bowman, D. & McMahan, R. P. (2007). Applied Cognitive Psychology, 20, 353–357. CrossRefGoogle Scholar.

Developments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms.The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework.Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design.
Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities download epub
Schools & Teaching
Author: Steve Cohen,Kent E. Portney,Dean Rehberger,Carolyn Thorsen
ISBN: 0805849947
Category: Education & Teaching
Subcategory: Schools & Teaching
Language: English
Publisher: Routledge; 1 edition (November 30, 2005)
Pages: 280 pages