» » The Art of Game Design: A Deck of Lenses

The Art of Game Design: A Deck of Lenses download epub

by Jesse Schell


Epub Book: 1747 kb. | Fb2 Book: 1710 kb.

Carnegie Mellon University .

Carnegie Mellon University. Amsterdam, boston, heidelberg, london new york, oxford, paris, san diego. Reagan Heller, who worked with me for countless hours in countless restau-rants, airplanes, and meeting rooms coming up with visualization ideas for the lens images on the card deck, designed the card layouts, and did graphic design for sev-eral aspects of the book. I mention all this only because at various times in this book, I will be draw-ing examples from these experiences, since every single one of them has taught me valuable lessons about the art of game design.

Companion to the acclaimed book The Art of Game Design: A Book of Lenses. What Jesse does with this book is ask important questions that are pertinent to nearly every game. The other thing he does is create a clear and concise vocabulary for those elements of a game that maybe intuitive to us as designers, but perhaps is not articulated that well in our own minds. We as game designers are thus able to leap-frog far ahead in terms of how we think about our games.

Schell Games, 220 West Station Square Drive, Pittsburgh, PA 15219 Re: 'Deck of Lenses' Booster Pack. 3. You will receive the Booster Pack.

Companion to the acclaimed book "The Art of Game Design: A Book of Lenses", this convenient deck contains 100 unique "lens cards" each featuring key questions that will make your game great, and a magnificent color.

Companion to the acclaimed book "The Art of Game Design: A Book of Lenses", this convenient deck contains 100 unique "lens cards" each featuring key questions that will make your game great, and a magnificent color illustration to help you remember each principle. Companion to the acclaimed book "The Art of Game Design: A Book of Lenses", this convenient deck contains 100 unique "lens cards" each featuring key questions that will make your game great, and a magnificent color illustration to help you remember each principle.

Good game design happens when you view your game from many different perspectives, Anyone can master the fundamentals of game design-no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses.

This book supports my own 30-year crusade to demonstrate that games are an art form. The art of public speaking, Stephen Lucas. i 10th ed. p. cm. sequently, one of the first tasks in any public speaking. Systems Thinking, : Managing Chaos and Complexity: A Platform for Designing Business Architecture. 09 MB·115,041 Downloads·New! ), and interactive design (redesigning the future and inventing ways to bring it about). Load more similar PDF files. PDF Drive investigated dozens of problems and listed the biggest global issues facing the world today. Let's Change The World Together. Pdfdrive:hope Give books away.

Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.

Game Design Deck of Lenses. The full name of this deck of cards is "The Art of Game Design: A Deck of Lenses". When designing, developing and testing games we all have our own ways to approach the problems that arise. Nevertheless we have to step outside of our position of developer to comprehend the complexities that lay ahead in the relationship between our players and our game. That name might sound familiar to you, and it's because this deck of cards is a supplement of the famous "The Art of Game Design: A Book of Lenses" book by Jesse Schell.

Would you like to design world-class games? The Deck of lenses is the ultimate game design creativity toolkit! Companion to the acclaimed book The Art of Game Design: A Book of Lenses, this convenient deck contains 100 unique "lens cards" each featuring key questions that will make your game great, and a magnificent color illustration to help you remember each principle. The lenses span every aspect of game design - story, game mechanics, technology, aesthetics, psychology, creativity, teamwork, playtesting, and even business issues. Included instructions explain how to use the cards to design board, card, and videogames. Whether you are a novice or expert game designer, this deck of lenses will change the way you look at games. What people are saying about "The Art of Game Design" System:"A toolchest crossed with a kaleidoscope" -Heather Kelly "Comprehensive and Practical" -Will Wright "Fertilizer for the subconscious" -Kyle Gabler "Inspiring and practical for both veterans and beginners" -Bob Bates

Comments: (7)

Altad
This poor review is for the digital book only.

DO NOT BUY THE DIGITAL OR KINDLE VERSION. I was so disappointed to find out this book was a plain old PDF, which is a real pain in the butt to read on a screen device. You can't search, don't have fluid margins, can't increase the font size or change to night mode, etc.

Huge disappointment in that regard, but the content in the book itself is wonderful. I recommend purchasing it in old-fashioned paperback.
Jothris
A well-written and engaging book that, while focused on game design, provides insights far beyond the world of game design and is full of useful advice for anyone designing anything.

The book guides the reader through the entire design process, starting with discussing the designer's ultimate objective (to create an experience); continuing through understanding the elements that comprise games, addressing the needs of players, exploring the fundamental types of game mechanics, developing game worlds; and concluding with how to deal with clients, how to pitch a game, and how games transform their audiences.

Along the way, the author present a series of 100 "lenses" through which designers can focus on specific aspects of their design. Each lens provides a series of questions that help designers stay on track during the course of their design. The author also sells a card set called "A Deck of Lenses" which present these lenses with illustrations [...] The deck of lenses is also available as an smart phone/tablet app [...]
As I noted above, many of the concepts in this book can be applied to not only game design, but also provide insights that can be applied to other fields as well. I'm a big fan of Walt Disney Imagineering, and found that many of the design principles in this book are the same principles used by the Imagineers in the design of Disney theme parks. Based on the author's background (Jesse Schell is a former Imagineer), this wasn't too big a surprise, but I still find the parallels worth noting.

I highly recommend this book to anyone working in the game industry, as well as anyone interested in design in general. You'll be glad you added this book to your library.
Charyoll
This book is awesome. I'm just a beginner studying Gaming Design and this works for me. It works a lot on concepts, induces some exercises and self-criticizing about how to think when creating content. Goes much more theoretical than practical so if you need to learn about Coding, this is not your book. Expect reading a lot about every type possible of "game", not only about the electronic-modern type, but also card-game, story-telling game, etc.
Cherry The Countess
Fantastically good book on game design. This is not, however, a beginner book, in my opinion. This is definitely something to read if you've already started designing a game, or have some experience in game design. Regardless, it carries with it quite a bit of good advice and theory on many aspects of making games. Truly a book on the art (and craft) of game design.

This book goes really well with the book "Challenges for Game Designers" by Brenda (Braithwaite)Romero and Ian Schreiber.
Blackredeemer
I am an independent game developer, And this is one of my favorites books ever. Schell teaches how to develop a game from 0 to end. It is an easy reading and I was amazed at the improvements of my own games. 5 stars review absolutely
adventure time
I had a notion of designing a game. This book was recommended somewhere, I don't remember where. I read an excerpt and it seemed to offer up some good information, and a good place to start to get an overview of what is involved.

Upon reading it, I was blown away. Schell covers everything, quite literally everything. I found that the lenses he reveals are useful regardless of what you're doing. I am an in-house designer for a major corporation and can readily see how the topics covered can help in my "day job", both internally to working with the teams in the company, but also in addressing our customers and their needs.

You won't get the technical "how to code something" information, or algorithms or strategies. You will get the underlying principles and guidance for building pretty much any project, games or otherwise.

Thank you for publishing this Mr. Schell.
Zieryn
We used these for a creative (non-game) brainstorming session; I'm a huge fan of Jesse Schell's book and have used it on game design projects, but wanted to see how they would stack up outside of the games context.

They were awesome. Some less relevant than others, but even thinking about heroes and villains in a product design scenario is a really helpful creative exercise. There are some lenses which unlocked truly insightful commentary and discussion.

Recommended for software/design professionals as well as those in games.
To be fair I'm not a game designer - I'm a game artificial intelligence programmer, but the "Deck of Lenses" is the one game design tool that I make sure to always have at my desk. Not only is this deck (as well as the Book of Lenses) a fantastic tool for game design... but a fantastic tool for any type of abstract design. Whenever I have some downtime I flip through this deck and always leave with plenty to think about - not just in terms of game design, but in terms of AI design and problem solving in general.
The Art of Game Design: A Deck of Lenses download epub
Poetry
Author: Jesse Schell
ISBN: 0615218288
Category: Literature & Fiction
Subcategory: Poetry
Language: English
Publisher: Schell Games; 1st edition (August 1, 2008)